ZENONIA 1 keeps hunger, weight, the day/night clock, and a good/evil path because the restoration team named them as identity, not as leftover phone chores. Official screenshots put a red flask on the portrait, a hammer/weight icon that can read 60, and a sun or moon clock on the winged bar. Demo about text groups hunger, weight, the cycle, and morality under More Than Just Combat. Open one panel at a time below; the snow HUD still stays in frame.

Snowfield with a blond LV 99 hero, two blue birds and a golem; winged HUD shows a red flask, hammer icon, sun clock 05:40, HP/SP/EXP bars.
Demo about and interview: players prepare food before setting out; hunger makes resource prep part of adventure.
Red flask icon sits on the character portrait in official Steam screenshots.
Weight limit makes players think carefully about which equipment and items to carry.
Hammer/weight icon sits beside the portrait on the official HUD (screenshots also show a numeric weight such as 60).
Adds a distinct rhythm; official HUD shows a sun or moon clock. Inspected store screenshots include 05:40, 06:30, 07:00, 08:00, 13:20, 16:10, 17:40, 19:40, 19:50.
Clock with sun or moon icon centered on the winged HUD; interview still contrasts original 22:10 sun with restored 03:20 moon.
Store copy: shape your path between good and evil. Demo about: morality system influenced by your choices. Achievements Good Deeds, Good Seeds and Bad Seeds, Bad Deeds name both endings.
Not a numeric HUD meter in screenshots; expressed through story choices.
Hunger is a flask on the portrait

The demo about text and the developer interview both say players prepare food before setting out, and that hunger makes resource prep part of the adventure. The HUD evidence is visual: a red flask sits on the character portrait in official Steam screenshots, including the snowfield crop used above. This site does not invent a hunger percentage API. The flask is the first-party icon; the header gauge on this route highlights it because you are reading the hunger page, not because Steam published a live meter feed.
Prepare food in town. The restoration team rejected the idea that hunger was only an old-hardware inconvenience. If you leave Ayles hungry, you are ignoring the system they kept on purpose. Pair it with weight: carrying every drop you see is the other half of the same packing problem.
The puzzle-dungeon still on this page keeps the same winged bar at 17:40. Hunger does not vanish indoors. Pack for the Cave of Deceit the same way you pack for a snowfield.
Weight 60 sits beside the portrait
Official role text: a weight limit makes players think carefully about which equipment and items to carry. HUD evidence: a hammer/weight icon sits beside the portrait; screenshots also show a numeric weight such as 60. The lava-dungeon store still used on the Steam Release page repeats weight icon 60. Catalog swimming stills can show other numbers; 60 is the value visible on the snow HUD this page is built around.
Full-release PC convenience includes an equipment comparison UI that makes stat deltas readable, and a blacksmith batch repair for all equipped gear. Those tools help you decide what to keep under the weight cap. They do not remove the cap. The header weight readout on this route stays 60 to match the still, not to pretend an inventory dump exists.
If a piece of gear is too good to drop and too heavy to keep, that is the system working. Store copy claims hundreds of item tiers; the weight icon is how the HUD tells you that claim has a cost. The restoration interview treats that packing choice as part of the adventure identity, the same argument used for hunger. Do not wait for an official numeric carry-capacity table; 60 on the snow still is the visible evidence, and the flask plus hammer are the icons you actually play against when you leave town.
Sun-moon clock and good/evil

The day and night cycle adds a distinct rhythm. Official HUD crops show a sun or moon clock. Store stills sampled for this wiki include morning 05:40 and 06:30, mid-morning 07:00 and 08:00, afternoon 13:20 and 16:10, evening 17:40, and night 19:40 plus 19:50. An interview still contrasts an original 22:10 sun with a restored 03:20 moon. The night shore crop on this page is that 03:20 moon. The clock is not a loading-screen decoration; it is a system the team named when they listed what they refused to strip out.
Good/evil is not a numeric HUD meter in those crops. Store copy: shape your path between good and evil. Demo about: morality system influenced by your choices. The two ending-shaped achievement titles print Good Deeds, Good Seeds on one side and Bad Seeds, Bad Deeds on the other. Make the story choice in the full SKU; the demo hour is too short to treat either ending as done.
Read ending-shaped achievements on Achievements and the protagonist framing on Regret. Pack food and weight before you leave Ayles on First Adventure. The header gauges on this URL highlight the flask because you opened the hunger page; they are chrome copied from the winged bar, not a live Steam API. Weight stays 60 and the clock stays 05:40 on this route to match the snow still in the disclosure.
Official sources
Last updated: 2026-08-31